Quake Champions Game Guide

Shotgun

The starting Shotgun only has one barrel, compared to the double-barreled version you will find in the arena. Shotguns are typically close range, and this one is no exception. Do not run out into open areas while looking for something better, and take advantage of its single shot nature by popping out around corners.


Vital Stats

Common Abbreviation SG
Default Keybinds 3
Availability Starting Weapon
Damage per Second 94
Direct Damage 80
Damage per Pellet 5
Falloff Damage 1
Falloff Range 120 u
Number of Pellets 16
Rate of Fire 850 ms
Knockback on Ground 3 per pellet
Knockback in Air 3 per pellet
Projectile Speed Instant (Hitscan)
Spread 900 u
Max Range 2,000 u
Starting Ammo 10
Max Ammo 25
First Appearance Quake 1